using UnityEngine;
using QFramework;

namespace ProjectSurvivor
{
	public partial class PowerUpManager : ViewController//掉落物品
	{
		public static PowerUpManager Default;
        void Awake()
        {
            Default=this;
        }
        void OnDestroy()
        {
            Default=null;
        }
        void Start()
		{
			// Code Here
		}
	}
}
